Glossary

Where it is: For reference

The technical words that show up in Studio and on the platforms, explained in one line.

What is RTMP?

The system used to send your stream's video to a platform. An RTMP destination is two pieces of data: the server (where to) and the key.

What is the stream key?

The secret code that identifies your channel to the platform. Whoever has it can stream as you: don't show it on stream or in screenshots.

What is multistream?

Streaming to several platforms at once from a single computer, each in its own orientation.

What is bitrate?

The megabits per second your video takes up. More bitrate means more quality, but you need more upload speed.

What are fps?

Frames per second. 60 fps looks smoother (good for fast games); 30 fps uses half as much.

What is resolution?

The size of the picture in pixels: 1920×1080 (1080p), 1280×720 (720p)… In vertical it's the other way round, 1080×1920.

What is the canvas?

The scene area where you place the layers: horizontal 16:9 or vertical 9:16. With the dual canvas you have both at once.

What is the encoder?

What compresses the video to record or stream it. The graphics card one (NVIDIA, AMD, Intel) loads the computer much less than the processor one.

What is latency?

The delay between what happens on your stream and what your audience sees. Lower means the chat reacts sooner, at the cost of some quality.

What is TTS?

Text to speech: reading the chat out loud with a synthetic voice.

What is RCON?

A system to send commands to a game server (for example, Minecraft) from outside. Studio uses it for Game actions.

What is loopback?

Capturing what plays through your speakers or headphones, as is, without the game or app noticing.

What are tokens?

The balance for what AI generates on StreamPack's servers: overlays, camera frames, avatars… Recording, streaming or building scenes doesn't spend them.

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